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That means trainers probably won’t accidentally use an attack that has no effect on an opponent, unless they’re feeling really masochistic. When facing an opponent in the wild or in a higher stakes fight, the effectiveness of a Pokémon’s attack appears by the move’s name. This little feature appears alongside a Pokémon’s moves in the battle menu automatically. That information is now readily accessible at all times, eliminating the need to memorize or dig up guides to keep track of all the different type match-ups. No matter how you approach the game, though, you’ll need to know which types work well against which. There’s a way to play Pokémon casually, and there’s a way to play competitively. Getting lost was never a huge deal in the old games, but Sun and Moon are linear enough that this is a change that matters. Sped through the text and have no idea where you’re supposed to head next? Tap its face and it will give you a helpful reminder. The Rotom’s tiny face serves as a marker to keep track of your position at all times. It lives on your bottom screen at all times, displaying a live map of the area. The best addition included with the "Rotom-dex" exists because it’s a sentient being. A talking Rotom, the tiny top-like electric-type, inhabits your pocket Pokémon computer. Also, it’s an actual Pokémon this time around. The changes are seemingly minor when it comes to functionality: It still catalogues every Pokémon you’ve ever seen, this time in a much prettier fashion than ever before. The Pokédex has been overhauled for Sun and Moon, as it always is for each new generation.
#Pokemon sun moon move reminder series
There’s no bike needed here, just a series of Pokémon that follow you always, ready to pitch in at a moment’s notice. They also function as a decent extra way to travel around for kicks - in fact, trainers will often ride their galloping Mudsdale around Alola instead of biking, which is yet another change from older games. Players receive a special Pokémon equipped with one special move, whether it be Surf or Rock Smash, that they can call at will to help them clear their path.
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With the Hidden Machines that served no purpose but to solve a puzzle or two, players often assigned them to a terrible Pokémon they wouldn’t otherwise use, which meant their party had a necessary weak link. Some of these attacks, called Hidden Machines, were worthwhile, but since none of them could be removed without a visit to the Move Deleter’s house, they often were more trouble than they were worth. In order to fly or surf somewhere, or clear a path blocked off by heavy boulders, players always had to waste one of a Pokémon’s move slots with the corresponding attack.
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Poké Ride cuts down on the amount of useless Pokémon and moves trainers have to carry on their person at any given time, and that’s a wonderful thing. Right off the bat: This is the single best addition to the series.